ArtfixTerra 3D Terrain Editor - Sophisticated Landscape editing and painting (MMORPG Editor, landscapeeditor, terrain editor)
ArtifexTerra 3D Terrain Editor Scene
3D Landscape editing and painting.

Artifex Terra 3D - FAQ, Setup and Installation


System Requirements:

Windows XP or newer, dual core CPU, 1GB free RAM, NVidia or ATI graphics card with DX9 shader model 2.x or higher and 1 GB gfx-memory.

Latest DirectX9 runtime:
DirectX End-User Runtimes (June 2010) ~ 95.6 MB.

VC8 Runtime:
Microsoft Visual C++ 2005 Redistributable Package (x86) ~ 2,6 MB.
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86) ~ 2,6 MB.
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update ~ 2,6 MB.
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update ~ 2,6 MB.

Note: You can start with the runtime furthest down, if you get a "Side-By-Side" error trying to run Artifex, work your way up.

Transparent Texturing:

Transparency - Since I just got asked on how to do it, I thought I'd share it with the rest of you too:

Create a zone, then open the Terrain.material file in a text editor and add 2 lines inside the pass scope with the splatting textures. Then your transparent texture will actually be transparent. You can do with only scene_blend alpha_blend and toy around with the 150 value.

material TerrainMaterial
{
	technique
	{
		pass
		{
			scene_blend alpha_blend // *** NEW ***
			alpha_rejection greater 150 // *** NEW TOO ***

			vertex_program_ref Terrain_vp
			{
			}
		.
		.
		.

GUI and Buttons borked:

Problem: When you open Artifex and go mouse over the buttons they appear to be shifting.

Solution: This problem originates from setting the Windows / System font-size to higher magnification, i.e. 110%. Since Artifexes' GUI is based on small 'browser' elements rendered into 3D textures the GUI is sadly affected by this. Solution is to set the Windows font-size to 100%.

Import 2D heightmap:

Task: Use a 2D grayscale image as heightmap source.

Solution: Go to your project folder and delete the 'artifex_terrain.bin' file. Then replace the 'ETterrain.png' file with your heightmap image. If Artifex does not find the .bin file it will try to load the heightmap data from the .png.
More to come soon...
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Artifex Terra 1.2 PE beta, ZIP, ~ 177 MB

Click 1,2,3,5 and 8 to download.

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© 2008-2018 Thomas Gradl — last modified 31.May.2018
Contact me via: info at artifexterra dot com — Privacy Policy & ImprintDatenschutzerklärung & Impressum (privacy policy in german language)